“Kugelblitz” is a super fast-paced racing game that takes place in an outer space hyperspeed tunnel, where the player can fly on the outside or inside as they wish. However, there is a time bomb on the ship and the player needs to go through checkpoints, which only appear inside the tunnels, to reset the bomb.
Kugelblitz was a game for our 4th rapid prototyping project, our whole team spent totally nine days on this project. We are currently polishing the game to publish onto different platforms.
Technical Specifications:
- Development time: November 2017 – November 2017 (9 days)
- Unity 2017.1.0f3
- PC / Mac / Android / iOS
What I Did:
- Mobile touch control.
- Procedural level generation.
- Procedural obstacles generation.
- Dynamic texture lerping.
- Player movement attaching to tunnels.
- Player boosting ability.
- AI movement.
Credits:
Benjamin Barker – Audio Designer / Producer
Cheng-Hao “Nick” Chu (me) – Engineer
Varun Suvararapu – Engineer
Te Zhang – Artist / Animator
Dickens Chong – Environment Artist / Level Designer